Rainbow six extraction forums6/12/2023 ![]() ![]() Up-to this point, I was planning on the review and felt pretty confident about my score and whatnot. There are a lot of points both positive and negative I didn’t touch upon, but I just wanted to briefly summarize my thoughts on the first half of my time with the game. And at this point in time, I thought their Siege tactics were worthless because of how easy I found the game to be. The MIA objective is super easy despite it being built up as some high-stakes objective. Their challenges to complete for 100% completion of each area are menial and could be a lot better. While I dig the concept of characters being able to lose experience points as well as the ability to leave or skip parts of the level, I think this game makes it way too easy to play it safe and back down from a challenge, rendering their “stakes” useless. While I found parts of this game enjoyable, I also found things I initially didn’t like as well. The goo stuff on the ground is a neat mechanic that responds to the style of play, and I think having a wide swath of options on how to handle enemies using stealth or action, gadgets, and character abilities is great. While its level design renders different “levels” worthless, I think the way the game is structured allows for way more replayability, options on what I want and do not want to do, and a good length of play. The shooting feels great, though that isn’t anything new or unique. I went into this game with limited Siege experience and a moderate amount of anticipation for some of its more unique mechanics compared to other Left 4 Dead-likes. I guess you could say my sentiments aligned with my 3.5/5 score. As I put more time into the game, however, its usefulness increased dramatically.įor my first 15-20 hours, I felt alright about the title. I thought being able to scan enemies through walls was neat at first. Trying to connect these games based on their gameplay similarities won’t work here, so with that said I want to move on to Rainbow Six Extraction in particular. Other factors include nostalgia and specific personal reasons for enjoying these games (which I will get into). There are other games that fit into this category of not matching the score (both in an “underrated” and “overrated” manner) that don’t have these connections. But I don’t think connecting these games together in this manner will be of use as there are too many factors that come into play. Enemy design (to a degree), co-op play, randomized enemies, and so on. It’s not hard to find the connections between WWZ and Extraction as both share a lot of Left 4 Dead DNA. Now, the first logical conclusion to come to is seeing the similarities between these games and drawing a connection. World War Z and Rainbow Six Extraction are fine games, but I also think there’s more to it than that. The idea of liking a game despite acknowledging its faults isn’t some Earth-shattering idea, but taking that to the next level by having this situation come up in a review with a score is something that feels a bit more unique. While this could simply mean I need a larger point-scale for my reviews or I just need to rewire my brain around that score, I think this idea transcends any review scale. This idea can also exist at other review scores as well as viewing a game more positively or negatively than the score allotted, but I find 3.5/5 to be the biggest culprit. In my mind, a 3.5/5 score doesn’t sound like a great score, but I don’t think the sentiments I have around that score entirely reflect the experiences I’ve had with some 3.5/5 games even though I think the score is accurate. I even came up with a story idea titled “In Defense of the 7/10 Game” which would explore similar ideas. World War Z is another notable title that comes to mind, as I gave that game a 3.5/5 yet that is a game I return to from time-to-time as my go-to Left 4 Dead-like. This isn’t the first game I’ve felt this way about, and it probably won’t be the last. Sometimes, my views on a game don’t exactly align with my sentiments, and it’s with Rainbow Six Extraction where I find myself at a crossroad. ![]() But while I was prepared to review this title and give it a 3.5/5, I found myself addicted to this game. I also largely felt this way about this game even with my more positive sentiments around the level design. For many, it’s an inoffensive co-op shooter that doesn’t really distinguish itself from other similar games and ultimately lives under the shadow of Rainbow Six Siege. ![]()
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